Cycles is Blender's physically-based path tracer for production rendering. It is designed to provide phisically based results out-of-the-box, with artistic control and flexible shading nodes for production needs. To use Cycles, select it as the Render Engine in the Render properties. Cycles render setting are found primarily in the properties panel if you click the render tab. That is the camera icon, second from the top. Here we find settings divided into several categories. General settings, Sampling, Light paths, Volume, Hair, Simplify, Film, and Performance. If you have worked with Blender and Cycles for some time, you probably have a good understanding of a few render settings. But there are at least a handful of settings you don't know much about.
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